In an episode of Help Action, we asked a question that seems kind of simple at first, but any Dungeon Master that runs enough games will have to come to terms with it at some point. “How do you deal with Persuasion checks?” Every DM will face this frustration at some point. Your party starts to get higher up there in levels and with certain class bonuses, you now have a player with a +10 to their Persuasion skill. Next thing you know, they’re rolling a 25 on a Persuasion check to convince your big bad villain to stand down and give up. What the hell are you supposed to do at that point?! You don’t want your plot hook to just lay down their weapons and surrender, but you also don’t want their 25 on their check to mean nothing. We gave our advice on how to handle such a situation, which I am going to share with you here. If you would rather just listen to us chat about it, you can find that episode of our show by clicking this link.

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